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School Adventure — Rigged Kid Characters (Animated) preview

School Adventure — Rigged Kid Characters (Animated)

by Fernando Tonon

Two rigged, animated kid characters — Isabela and Pedro, the siblings from the 2.5D platformer **A Escola Virou Aventura**. The richest animation sets in this collection: Idle, Walk, Run, Jump, Land, Climb, Hang, Crawl, Crouch, Push, Pickup, Hit, Cheer and Wave (Pedro adds Death) — a complete platformer move set, ready to wire into a state machine. ~10k tris, 1024x1024 PBR maps plus a hand-painted texture layer, .material sidecars. Generated from concept art with QtMeshEditor, then rigged, skinned and animated in it. **Licence: CC BY 4.0** — clips derive from QtMeshEditor's CC0/CC-BY motion library; `ATTRIBUTION.md` is included and must accompany redistribution.

Categorycharacters
LicenseCC BY 4.0
PriceFree
Downloads0
PNGGLBMATERIAL
#character#kid#child#platformer#rigged#animated#lowpoly#qtmesheditor

Technical quality

✓ Analyzed by QtMesh 2 of 16 files analyzed — 2 with validation issues. Per-file datasheets below.

Files

FileRoleSize
ATTRIBUTION.mdmetadata52 KB
QMEPaint_isabela_rigged_1.pngtexture5.2 MB
QMEPaint_pedro_rigged_1.pngtexture4.0 MB
README.mdmetadata1.4 KB
isabela_rigged.glbmodel2.6 MB
Datasheet — 24,850 tris · 14 animations
Vertices21,657
Triangles24,850
Submeshes1
Bones53
Animations14
Up axisY-up

Materials: qtmesh_gen3d_6_1788751927380_mesh_mat

Validation:

  • ✗Geometry: 3 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 0.906 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~1.79 MB of vertex + index buffers (21657 vert / 24850 tri)
AnimationDuration
Cheer1.1s
Climb1.2s
Crawl0.77s
Crouch0.53s
Hang3s
Hit0.93s
Idle2.87s
Jump1.13s
Land1.1s
Pickup3.97s
Push0.77s
Run0.63s
Walk1.2s
Wave3.53s

Analyzed by QtMesh

isabela_rigged.materialmaterial1.0 KB
pedro_rigged.glbmodel2.9 MB
Datasheet — 24,988 tris · 15 animations
Vertices21,244
Triangles24,988
Submeshes1
Bones29
Animations15
Up axisY-up

Materials: qtmesh_gen3d_1_1788650358323_mesh_mat

Validation:

  • ✗Geometry: 3 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 0.892 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~1.76 MB of vertex + index buffers (21244 vert / 24988 tri)
AnimationDuration
Cheer1.1s
Climb1.2s
Crawl0.77s
Crouch0.53s
Death3.53s
Hang2.93s
Hit1.23s
Idle1.83s
Jump1.13s
Land3.97s
Pickup3.97s
Push3.97s
Run0.63s
Walk1.03s
Wave3.53s

Analyzed by QtMesh

pedro_rigged.materialmaterial1.0 KB
qtmesh_gen3d_1_1788650358323_diffuse.pngtexture4.0 MB
qtmesh_gen3d_1_1788650358323_metallic.pngtexture4.1 KB
qtmesh_gen3d_1_1788650358323_normal.pngtexture4.2 MB
qtmesh_gen3d_1_1788650358323_roughness.pngtexture554 KB
qtmesh_gen3d_6_1788751927380_diffuse.pngtexture5.2 MB
qtmesh_gen3d_6_1788751927380_metallic.pngtexture713 KB
qtmesh_gen3d_6_1788751927380_normal.pngtexture5.9 MB
qtmesh_gen3d_6_1788751927380_roughness.pngtexture492 KB
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Published by its owner on the QtMesh asset library · qtmesh.dev