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Ironfang — Fantasy Characters (Static Meshes) preview

Ironfang — Fantasy Characters (Static Meshes)

by Fernando Tonon

The same four Ironfang fantasy characters as unrigged static meshes — Goblin, Orc, Orc Archer and Ogre. ~10k tris, 1024x1024 PBR maps, .material sidecars. Use these if you want to bring your own rig, or as set dressing. Generated from concept art with QtMeshEditor (TRELLIS.2). **CC0 — no attribution required**, since no third-party motion data is baked in. The animated versions are in the separate rigged pack.

Categorycharacters
LicenseCC0 (Public Domain)
PriceFree
Downloads0
GLBMATERIALPNG
#character#fantasy#orc#goblin#ogre#static#lowpoly#rts#qtmesheditor#cc0

Technical quality

✓ Analyzed by QtMesh 4 of 29 files analyzed — 2 with validation issues. Per-file datasheets below.

Files

FileRoleSize
Goblin.glbmodel459 KB
Datasheet — 9,964 tris
Vertices10,906
Triangles9,964
Submeshes1
Up axisY-up

Materials: qtmesh_gen3d_1_1788479224751_mesh_mat

Validation:

  • ✗Geometry: 4 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 1.102 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~697.4 KB of vertex + index buffers (10906 vert / 9964 tri)

Analyzed by QtMesh

Goblin.materialmaterial885 B
Goblin_turntable.pngtexture292 KB
Ogre.glbmodel470 KB
Datasheet — 9,852 tris
Vertices11,292
Triangles9,852
Submeshes1
Up axisY-up

Materials: qtmesh_gen3d_1_1788603161353_mesh_mat

Validation:

  • ✗Geometry: 2 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 1.150 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~719.4 KB of vertex + index buffers (11292 vert / 9852 tri)

Analyzed by QtMesh

Ogre.materialmaterial885 B
Ogre_turntable.pngtexture543 KB
Orc Archer.glbmodel447 KB
Datasheet — 9,918 tris
Vertices10,539
Triangles9,918
Submeshes1
Up axisY-up

Materials: qtmesh_gen3d_1_1788480777013_mesh_mat

Validation:

  • ✓Geometry: 9918 triangle(s) across 1 submesh(es), no degenerate faces
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 1.074 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~675.6 KB of vertex + index buffers (10539 vert / 9918 tri)

Analyzed by QtMesh

Orc Archer.materialmaterial885 B
Orc Archer_turntable.pngtexture265 KB
Orc.glbmodel463 KB
Datasheet — 9,910 tris
Vertices11,043
Triangles9,910
Submeshes1
Up axisY-up

Materials: qtmesh_gen3d_1_1788603671564_mesh_mat

Validation:

  • ✓Geometry: 9910 triangle(s) across 1 submesh(es), no degenerate faces
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 1.121 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~705.1 KB of vertex + index buffers (11043 vert / 9910 tri)

Analyzed by QtMesh

Orc.materialmaterial885 B
Orc_turntable.pngtexture455 KB
README.mdmetadata1.1 KB
qtmesh_gen3d_1_1788479224751_diffuse.pngtexture1.2 MB
qtmesh_gen3d_1_1788479224751_metallic.pngtexture370 KB
qtmesh_gen3d_1_1788479224751_normal.pngtexture1.7 MB
qtmesh_gen3d_1_1788479224751_roughness.pngtexture469 KB
qtmesh_gen3d_1_1788480777013_diffuse.pngtexture1.3 MB
qtmesh_gen3d_1_1788480777013_metallic.pngtexture320 KB
qtmesh_gen3d_1_1788480777013_normal.pngtexture1.7 MB
qtmesh_gen3d_1_1788480777013_roughness.pngtexture162 KB
qtmesh_gen3d_1_1788603161353_diffuse.pngtexture1.7 MB
qtmesh_gen3d_1_1788603161353_metallic.pngtexture608 KB
qtmesh_gen3d_1_1788603161353_normal.pngtexture2.1 MB
qtmesh_gen3d_1_1788603161353_roughness.pngtexture563 KB
qtmesh_gen3d_1_1788603671564_diffuse.pngtexture1.6 MB
qtmesh_gen3d_1_1788603671564_metallic.pngtexture422 KB
qtmesh_gen3d_1_1788603671564_normal.pngtexture2.0 MB
qtmesh_gen3d_1_1788603671564_roughness.pngtexture511 KB
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Published by its owner on the QtMesh asset library · qtmesh.dev