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Bite by Bite — Rigged Civilian Humans (Animated) preview

Bite by Bite — Rigged Civilian Humans (Animated)

by Fernando Tonon

Ten rigged, animated civilian humans — Doctor, Nurse, Chef, Athlete, Child, Electrician, Firefighter, Office Worker, Security Guard and Screamer. The uninfected counterparts to the Bite by Bite zombie horde, so you can pair each human with its zombie version for a transformation effect. Humanoid skeletons with Idle, Walk, Run and Bite clips. ~10k tris, 1024x1024 PBR maps, .material sidecars. Made entirely in QtMeshEditor from concept art. **Licence: CC BY 4.0** — the clips derive from QtMeshEditor's CC0/CC-BY motion library; `ATTRIBUTION.md` is included and must accompany redistribution.

Categorycharacters
LicenseCC BY 4.0
PriceFree
Downloads0
GLBMATERIALPNG
#character#human#civilian#rigged#animated#npc#lowpoly#qtmesheditor

Technical quality

✓ Analyzed by QtMesh 10 of 62 files analyzed — 10 with validation issues. Per-file datasheets below.

Files

FileRoleSize
ATTRIBUTION.mdmetadata52 KB
README.mdmetadata1.5 KB
athlete_human_rigged.glbmodel2.0 MB
Datasheet — 24,665 tris · 4 animations
Vertices22,971
Triangles24,665
Submeshes1
Bones53
Animations4
Up axisY-up

Materials: qtmesh_gen3d_1_1790476655752_mesh_mat

Validation:

  • ✗Geometry: 15 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 0.963 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~1.89 MB of vertex + index buffers (22971 vert / 24665 tri)
AnimationDuration
Bite0.97s
Idle2.97s
Run0.77s
Walk1.17s

Analyzed by QtMesh

athlete_human_rigged.materialmaterial1.0 KB
chef_human_rigged.glbmodel2.2 MB
Datasheet — 24,844 tris · 4 animations
Vertices26,332
Triangles24,844
Submeshes1
Bones63
Animations4
Up axisY-up

Materials: qtmesh_gen3d_1_1790476204309_mesh_mat

Validation:

  • ✗Geometry: 30 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 1.082 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~2.15 MB of vertex + index buffers (26332 vert / 24844 tri)
AnimationDuration
Bite0.97s
Idle2.97s
Run0.77s
Walk1.17s

Analyzed by QtMesh

chef_human_rigged.materialmaterial1.0 KB
child_human_rigged.glbmodel2.0 MB
Datasheet — 24,914 tris · 4 animations
Vertices23,370
Triangles24,914
Submeshes1
Bones53
Animations4
Up axisY-up

Materials: qtmesh_gen3d_1_1790475717480_mesh_mat

Validation:

  • ✗Geometry: 9 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 0.958 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~1.93 MB of vertex + index buffers (23370 vert / 24914 tri)
AnimationDuration
Bite0.97s
Idle2.97s
Run0.77s
Walk1.17s

Analyzed by QtMesh

child_human_rigged.materialmaterial1.0 KB
doctor_human_rigged.glbmodel2.0 MB
Datasheet — 24,630 tris · 4 animations
Vertices22,905
Triangles24,630
Submeshes1
Bones53
Animations4
Up axisY-up

Materials: qtmesh_gen3d_1_1790475073631_mesh_mat

Validation:

  • ✗Geometry: 10 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 0.958 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~1.89 MB of vertex + index buffers (22905 vert / 24630 tri)
AnimationDuration
Bite0.97s
Idle2.97s
Run0.77s
Walk1.17s

Analyzed by QtMesh

doctor_human_rigged.materialmaterial1.0 KB
electrician_human_rigged.glbmodel2.3 MB
Datasheet — 24,688 tris · 4 animations
Vertices28,136
Triangles24,688
Submeshes1
Bones53
Animations4
Up axisY-up

Materials: qtmesh_gen3d_1_1790464472525_mesh_mat

Validation:

  • ✗Geometry: 3 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 1.153 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~2.29 MB of vertex + index buffers (28136 vert / 24688 tri)
AnimationDuration
Bite0.97s
Idle2.97s
Run0.77s
Walk1.17s

Analyzed by QtMesh

electrician_human_rigged.materialmaterial1.0 KB
firefighter_human_rigged.glbmodel1.9 MB
Datasheet — 24,568 tris · 4 animations
Vertices22,059
Triangles24,568
Submeshes1
Bones58
Animations4
Up axisY-up

Materials: qtmesh_gen3d_1_1790477372420_mesh_mat

Validation:

  • ✗Geometry: 9 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 0.934 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~1.82 MB of vertex + index buffers (22059 vert / 24568 tri)
AnimationDuration
Bite0.97s
Idle2.97s
Run0.77s
Walk1.17s

Analyzed by QtMesh

firefighter_human_rigged.materialmaterial1.0 KB
guard_rigged.glbmodel1.8 MB
Datasheet — 24,191 tris · 4 animations
Vertices21,267
Triangles24,191
Submeshes1
Bones53
Animations4
Up axisY-up

Materials: qtmesh_gen3d_1_1790409193245_mesh_mat

Validation:

  • ✗Geometry: 5 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 0.918 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~1.76 MB of vertex + index buffers (21267 vert / 24191 tri)
AnimationDuration
Bite0.97s
Idle1.83s
Run0.77s
Walk1.17s

Analyzed by QtMesh

guard_rigged.materialmaterial1.0 KB
nurse_rigged.glbmodel2.0 MB
Datasheet — 24,690 tris · 4 animations
Vertices23,240
Triangles24,690
Submeshes1
Bones65
Animations4
Up axisY-up

Materials: qtmesh_gen3d_1_1790411326108_mesh_mat

Validation:

  • ✗Geometry: 11 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 0.970 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~1.91 MB of vertex + index buffers (23240 vert / 24690 tri)
AnimationDuration
Bite0.97s
Idle2.97s
Run0.77s
Walk1.17s

Analyzed by QtMesh

nurse_rigged.materialmaterial1.0 KB
office_worker_human_rigged.glbmodel2.1 MB
Datasheet — 24,803 tris · 4 animations
Vertices24,621
Triangles24,803
Submeshes1
Bones53
Animations4
Up axisY-up

Materials: qtmesh_gen3d_1_1790478371716_mesh_mat

Validation:

  • ✗Geometry: 15 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 1.012 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~2.02 MB of vertex + index buffers (24621 vert / 24803 tri)
AnimationDuration
Bite0.97s
Idle2.97s
Run0.77s
Walk1.17s

Analyzed by QtMesh

office_worker_human_rigged.materialmaterial1.0 KB
qtmesh_gen3d_1_1790409193245_diffuse.pngtexture1.4 MB
qtmesh_gen3d_1_1790409193245_metallic.pngtexture120 KB
qtmesh_gen3d_1_1790409193245_normal.pngtexture1.6 MB
qtmesh_gen3d_1_1790409193245_roughness.pngtexture127 KB
qtmesh_gen3d_1_1790411326108_diffuse.pngtexture1.3 MB
qtmesh_gen3d_1_1790411326108_metallic.pngtexture4.4 KB
qtmesh_gen3d_1_1790411326108_normal.pngtexture1.7 MB
qtmesh_gen3d_1_1790411326108_roughness.pngtexture247 KB
qtmesh_gen3d_1_1790464472525_diffuse.pngtexture1.5 MB
qtmesh_gen3d_1_1790464472525_metallic.pngtexture199 KB
qtmesh_gen3d_1_1790464472525_normal.pngtexture2.1 MB
qtmesh_gen3d_1_1790464472525_roughness.pngtexture78 KB
qtmesh_gen3d_1_1790475073631_diffuse.pngtexture1.5 MB
qtmesh_gen3d_1_1790475073631_metallic.pngtexture69 KB
qtmesh_gen3d_1_1790475073631_normal.pngtexture1.7 MB
qtmesh_gen3d_1_1790475073631_roughness.pngtexture4.2 KB
qtmesh_gen3d_1_1790475717480_diffuse.pngtexture1.7 MB
qtmesh_gen3d_1_1790475717480_metallic.pngtexture272 KB
qtmesh_gen3d_1_1790475717480_normal.pngtexture1.9 MB
qtmesh_gen3d_1_1790475717480_roughness.pngtexture5.6 KB
qtmesh_gen3d_1_1790476204309_diffuse.pngtexture1.7 MB
qtmesh_gen3d_1_1790476204309_metallic.pngtexture86 KB
qtmesh_gen3d_1_1790476204309_normal.pngtexture2.0 MB
qtmesh_gen3d_1_1790476204309_roughness.pngtexture404 KB
qtmesh_gen3d_1_1790476655752_diffuse.pngtexture1.7 MB
qtmesh_gen3d_1_1790476655752_metallic.pngtexture48 KB
qtmesh_gen3d_1_1790476655752_normal.pngtexture1.7 MB
qtmesh_gen3d_1_1790476655752_roughness.pngtexture355 KB
qtmesh_gen3d_1_1790477372420_diffuse.pngtexture1.5 MB
qtmesh_gen3d_1_1790477372420_metallic.pngtexture345 KB
qtmesh_gen3d_1_1790477372420_normal.pngtexture1.7 MB
qtmesh_gen3d_1_1790477372420_roughness.pngtexture273 KB
qtmesh_gen3d_1_1790477819924_diffuse.pngtexture1.6 MB
qtmesh_gen3d_1_1790477819924_metallic.pngtexture343 KB
qtmesh_gen3d_1_1790477819924_normal.pngtexture1.9 MB
qtmesh_gen3d_1_1790477819924_roughness.pngtexture430 KB
qtmesh_gen3d_1_1790478371716_diffuse.pngtexture1.2 MB
qtmesh_gen3d_1_1790478371716_metallic.pngtexture88 KB
qtmesh_gen3d_1_1790478371716_normal.pngtexture1.8 MB
qtmesh_gen3d_1_1790478371716_roughness.pngtexture182 KB
screamer_human_rigged.glbmodel2.0 MB
Datasheet — 24,544 tris · 4 animations
Vertices24,371
Triangles24,544
Submeshes1
Bones53
Animations4
Up axisY-up

Materials: qtmesh_gen3d_1_1790477819924_mesh_mat

Validation:

  • ✗Geometry: 13 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 1.017 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~2.00 MB of vertex + index buffers (24371 vert / 24544 tri)
AnimationDuration
Bite0.97s
Idle2.97s
Run0.77s
Walk1.17s

Analyzed by QtMesh

screamer_human_rigged.materialmaterial1.0 KB
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Published by its owner on the QtMesh asset library · qtmesh.dev