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Bite by Bite — Emergency Vehicles preview

Bite by Bite — Emergency Vehicles

by Fernando Tonon

Two emergency vehicles: an Ambulance and a Fire Engine, both with `_trim` mesh variants. ~10k tris, 1024x1024 PBR maps (diffuse / normal / roughness / metallic), .material sidecars. Generated from concept art with QtMeshEditor for **Bite by Bite**. **CC0.**

Categoryvehicles
LicenseCC0 (Public Domain)
PriceFree
Downloads0
GLBMATERIALPNG
#vehicle#ambulance#fire-engine#emergency#city#lowpoly#qtmesheditor#cc0

Technical quality

✓ Analyzed by QtMesh 4 of 15 files analyzed — 4 with validation issues. Per-file datasheets below.

Files

FileRoleSize
README.mdmetadata1004 B
ambulance.glbmodel1.1 MB
Datasheet — 24,880 tris
Vertices25,895
Triangles24,880
Submeshes1
Up axisY-up

Materials: qtmesh_gen3d_1_1790465774075_mesh_mat

Validation:

  • ✗Geometry: 6 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 1.066 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~1.62 MB of vertex + index buffers (25895 vert / 24880 tri)

Analyzed by QtMesh

ambulance.materialmaterial885 B
ambulance_trim.glbmodel2.2 MB
Datasheet — 24,862 tris
Vertices25,893
Triangles24,862
Submeshes1
Up axisY-up

Materials: qtmesh_gen3d_1_1790465774075_mesh_mat

Validation:

  • ✗Geometry: 6 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 1.067 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~1.62 MB of vertex + index buffers (25893 vert / 24862 tri)

Analyzed by QtMesh

fire_engine.glbmodel1.3 MB
Datasheet — 24,998 tris
Vertices34,657
Triangles24,998
Submeshes1
Up axisY-up

Materials: qtmesh_gen3d_1_1790514152835_mesh_mat

Validation:

  • ✗Geometry: 47 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 1.389 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~2.13 MB of vertex + index buffers (34657 vert / 24998 tri)

Analyzed by QtMesh

fire_engine.materialmaterial885 B
fire_engine_trim.glbmodel2.7 MB
Datasheet — 24,906 tris
Vertices34,563
Triangles24,906
Submeshes1
Up axisY-up

Materials: qtmesh_gen3d_1_1790514152835_mesh_mat

Validation:

  • ✗Geometry: 47 degenerate triangle(s) — zero-area faces fixable with qtmesh fix
  • ✓UVs: all finite, all within ±10 range
  • ✓Draws: 1 across 1 material(s) — no merge opportunities
  • ✓Vertex cache: ACMR 1.390 — already optimal (no meaningful gain from reordering)
  • ℹGPU: ~2.12 MB of vertex + index buffers (34563 vert / 24906 tri)

Analyzed by QtMesh

qtmesh_gen3d_1_1790465774075_diffuse.pngtexture1.5 MB
qtmesh_gen3d_1_1790465774075_metallic.pngtexture1.8 KB
qtmesh_gen3d_1_1790465774075_normal.pngtexture1.7 MB
qtmesh_gen3d_1_1790465774075_roughness.pngtexture63 KB
qtmesh_gen3d_1_1790514152835_diffuse.pngtexture1.9 MB
qtmesh_gen3d_1_1790514152835_metallic.pngtexture595 KB
qtmesh_gen3d_1_1790514152835_normal.pngtexture2.1 MB
qtmesh_gen3d_1_1790514152835_roughness.pngtexture536 KB
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Published by its owner on the QtMesh asset library · qtmesh.dev